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Table 2 Schematic of process to guide the selection of intervention components

From: Development of a theory-based video-game intervention to increase advance care planning conversations by healthcare providers

Phase 1 Phase 2 Phase 3
Specify the target behavior Identify the target determinant of behavior Identify theory of behavior change Specify components of theory of behavior change Select behavior change techniques Identify design principles
Increase the frequency with which providers have Advance Care Planning (ACP) conversations with hospitalized patients over the age of 65. Provider attitudes towards ACP conversations Self-determination theory Autonomy Natural consequences
• Health consequences
• Salience of consequences
• Anticipated regret
• Emotional consequences
Narrative Engagement Framework: narrative knowledge
Competency Comparison of behavior
• Demonstration of the behavior
• Social comparison
• Identification of self as role model
• Framing/reframing
Narrative Engagement Framework: behavioral modeling
Relatedness Comparison of behavior
• Information of other's approval
Reward and threat
• Social reward
Narrative Engagement Framework: engagement