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Table 1 Mapping mechanisms to theoretical domain framework (TDF) domains, intervention functions or behaviour change techniques (BCTs) [21,22,23]

From: A framework to guide storytelling as a knowledge translation intervention for health-promoting behaviour change

Mechanisms from storytelling articles

(bolded = main categories)

TDF domain, intervention function (IF) and/or BCT

Relational (social) strategies

 Appreciate other perspectives

BCT – Framing/reframing

 Developing trust

TDF – Social influences

 Importance of relationships

TDF – Social influences

 Share personal understanding with others

TDF – Social influences

 Cultural embeddedness

TDF – Social influences

Communication strategies

 Animation with embedded script (explore difficult issues in non-threatening form)

TDF – Emotion

 Breaking down misconceptions, perceptions, and confusion that can inhibit knowledge interpretation

TDF – Knowledge

IF – Education

 Entertainment-education (intentional placement of educational content in entertainment messages)

IF – Modelling

 Make abstract or conceptual content more understandable

TDF – Knowledge

IF – Education

 Multi-media in teaching helps with knowledge retention and comprehension

TDF – Memory, attention, and decision process

 Persuasion (through a compelling story)

IF – Persuasion

Mental strategies

 Empathic connection to story characters

TDF – Emotion

 Identification/mirroring/homophily

TDF – Social role and identity

BCT – Social comparison

 Transactional relationship (relating stories to own life experience)

BCT – Social comparison

 Persuasion (through memory, evaluation, dual-process controller)

TDF – Memory, attention, and decision process

 Problem solving

BCT – Problem solving

 Changing stereotypes to influence decision-making and choice

TDF – Social influences

BCT – Framing/reframing

 Motivation to learn and take action

TDF – Intentions

BCT – Action planning

 Increased literacy

IF – Education