Category | Code | Specification | n | References |
---|---|---|---|---|
Category 1: Increase understanding of patient suitability ( n  = 3 recommendations) | ||||
 Understanding patient suitability | Understanding suitability | Determining for which patients VR treatment is fitting | 6 | |
Functional limitations | Take patients’ functional limitations into account, such as mobility or communication skills, before referring patients to VR | 2 | ||
Not mandatory | Consider that not all patients want to use VR; it should not be mandatory to use | 1 | [62] | |
Category 2: Improve knowledge and skills on VR use ( n  = 17 recommendations) | ||||
 Learning how to use VR | Training programs | Offer training programs on technical skills for healthcare providers | 7 | |
Educational resources | Develop and disseminate quality educational and training activities and materials | 5 | ||
Mentorship | Offer mentorship by colleagues experienced in VR use | 4 | ||
Multi-phased | Develop multi-phased strategies to address healthcare providers needs as they progress from novice to experienced VR users | 3 | ||
Decision-making | Develop training on clinical decision-making and application competences of when to use VR and for whom | 3 | ||
Frequently reassess | Frequently reassess multi-phased strategies to see if the strategies fit with the needs of healthcare providers and patients | 3 | ||
Different formats | Use different formats in training (e.g., written documentation, video, online activities) | 2 | ||
Online vs. real-life | Combine online and real-life training on VR use for healthcare providers | 2 | ||
Individual vs. group | Combine individual and group learning on VR use for healthcare providers | 2 | ||
Train-the-trainer | Use the train-the-trainer model in which colleagues who have experience with VR train colleagues that are new to VR | 2 | ||
Comfortable | Make healthcare providers comfortable with VR use by letting them try out VR and experiment with colleagues | 2 | ||
Refresher sessions | Include refresher sessions between initial skills training and healthcare providers first use of VR with patients | 1 | [13] | |
 Information provision on VR | Knowledge gaps | Address healthcare providers’ knowledge gaps and misconceptions about VR and address the added value of VR | 2 | |
Acceptability | Address acceptability and feasibility to aid adoption and sustained uptake | 1 | [34] | |
Theoretical background | Provide theoretical background on VR use and effect on treatment outcomes | 1 | [39] | |
Protocols | Develop guidelines and treatment protocols | 1 | [34] | |
 Available time | Support time | Management should support time for training, use and maintenance of VR | 1 | [48] |
Category 3: Improve healthcare providers’ engagement with VR ( n  = 4 recommendations) | ||||
 Awareness and information on added value of VR | Benefits | Communicate possible benefits and the importance of VR and its possible contributions to treatment to healthcare providers and patients | 4 | |
Evidence | Use example cases and supporting evidence of added value of VR from research | 2 | ||
Experience | Let healthcare providers experience VR to see the potential and increase motivation for use | 1 | [36] | |
Purpose | Inform about purpose of using VR | 1 | [45] | |
Category 4: Have support staff available ( n  = 3 recommendations) | ||||
 Support staff | Staff support | Hire staff to support VR use and maintenance | 4 | |
Champions | Use other experienced healthcare providers or mentors to promote uptake and increase self-efficacy | 3 | ||
 Motivation | Encouragement | Organization should provide encouragement to healthcare providers with regard to using VR and motivate them to expanding their skills | 1 | [49] |
Category 5: Points of attention for developing VR treatment ( n  = 11 recommendations) | ||||
 Treatment considerations | Frequency of use | Use of VR in treatment ranging from daily to once a week | 2 | |
When to use | Introduce VR early in treatment, but not at the first appointment, because the use of VR can be overwhelming | 2 | ||
Establish goals | Establish measurable goals for VR treatment | 1 | [43] | |
Match patient needs | VR treatment should match patient needs | 1 | [58] | |
Become familiar | Patients should spend sufficient time with VR technology before treatment starts to become familiar with the system | 1 | [39] | |
Step by step | Start step by step and slowly navigate within the virtual environment | 1 | [39] | |
 Safety | Freedom of movement | Treatment room should offer sufficient freedom of movement to keep risk of falling as low as possible | 1 | [54] |
Switch off | VR systems should be able to switch off immediately, e.g., in case of dizziness | 1 | [54] | |
Infection control | Consider hygienic measures before implementing VR in practice | 1 | [52] | |
 Integration into workflow | Part of treatment | Offer VR as part of existing treatment | 2 | |
Knowledge Translation intervention | Support clinical integration of VR by knowledge translation intervention | 1 | [38] | |
Category 6: Support functionality of VR hardware and software ( n  = 9 recommendations) | ||||
 Functionality | Clarify needs | Clarify functional needs of VR technology that are necessary in use according to healthcare providers | 1 | [36] |
Works as intended | Check if technology works as intended | 1 | [36] | |
 Technical issues | Channels to report | Make sure that healthcare providers are aware of the official channels that they can use to report technical issues | 1 | [50] |
 Software | Patient-appropriate | Create patient-appropriate content for VR software that fits patient needs | 3 | |
Setting-appropriate | Create setting-appropriate content for VR software that fits the setting | 2 | ||
Age-appropriate | Create age-appropriate content that fits patient age | 1 | [62] | |
 Hardware | Interaction | Interaction between healthcare provider and patient should still be possible with headset on | 1 | [62] |
Relocatable | System has to be practical to set up in a treatment room and easy to relocate if necessary | 1 | [50] | |
Adaptable | System has to be able to adapt for limited mobility of patients | 1 | [62] | |
Category 7: Design and development of implementation ( n  = 4 recommendations) | ||||
 Using a theoretical framework | Guide development | Use a theoretical framework to guide development of relevant implementation strategies to enhance uptake | 1 | [34] |
 Implementation intervention | Intervention | Use a multi-model and active implementation intervention to support needs of stakeholders and address barriers to VR use | 2 | [38] |
 Engaging stakeholders | Key stakeholders | Engage key stakeholders during the design and development process of implementation | 4 | |
 Integration of VR in workflow | Understanding needs | Understand clinical reasoning processes and treatment needs as means of informing features and functionality of VR systems that support integration in practice | 2 |